Post by oxforddan on Sept 17, 2021 15:04:01 GMT 2
Having played through with most teams, I think I have a rough understanding of the comparative difficulty for each of the starting teams in the original GPW 1998 dataset (i.e. without mods etc) - and I'm interested to see if others agree! So ... from the easiest to the least easiest, I rank them like this:
McLaren (difficulty *)
Best car. Excellent drivers at reasonable salary. Fully loaded budget. Barring purposeful mistakes or the unforeseen (engine supplier pulling out) you could easily win every season in your playthrough.
Williams (difficulty **)
Starts with the impediment of a customer engine, but you have the strength in depth to still just sneak the title in your first season, while also building a pukka package for season two onwards. You won’t be as flush with cash as McLaren, and will need to develop your car more, but you also won’t lack the money you need to succeed.
Ferrari (difficulty **)
You can absolutely smash both championships in year one. That isn’t your problem. Your problem is that every time you win a race you pay your lead driver a cool £600k, and at the end of the season you will need to pay around £8 million in bonuses. It will be ridiculously easy to bankrupt yourself by assuming you have money to burn, and forgetting you need to have around £10m in the bank to pay your winners’ bonuses and build your 1999 cars.
Benetton (difficulty **)
A challenging first season – but it is theoretically possible to win one or both titles. You will be able to get the right ingredients in place for season two to mount a serious title challenge. Once those are in place, there is no reason why you cannot maintain your dominance.
Jordan (difficulty ***)
The good news is that Ian Phillips will earn you lots of big money deals for 1999. The bad news is that your 2 star designer is going to design an absolute dog of a car for 1999 and there's nothing you can do about it.
Sign two decent drivers for 1999 – you will be able to afford it. You probably won't win the title in 1999, but with a works engine and tyre deal you might just manage in 2000.
Sauber (difficulty ***)
Incredibly, you can win the title in 1999 using your three-star designer. The trick is to survive the 1998 campaign by selling enough of the team to eliminate your budget deficit, ensure you get a works deal with Peugeot, and sign Pedro Diniz alongside a competent but low cost lead driver like Alex Wurz.
Prost (difficulty ***)
There is no way 1998 will be anything other than awful given your starting car, but you’re also well set to make lots of sponsorship money. Sign a good lead driver such as Rubens Barrichello, weather 1999 as best you can, then use a good car and a works engine to challenge for the title in 2000. Prost are very comparable to Jordan in playthrough style.
Arrows (difficulty ****)
How difficult you want to make this playthrough depends on your honesty. If you re-run the Australian GP until Red Bull offer you a team sponsor deal, you can advance very quickly – John Barnard will design a stonking car for 1999. If you play honestly, you’re in for the longer haul as it will depend heavily on how soon you can get Red Bull or Buzzin Hornets free to sponsor you. The biggest advance of a title sponsor is that it frees you to choose a competent (relatively) low cost driver such as Wurz or Fisichella, who can make full use of John Barnard’s design.
Stewart (difficulty ****)
Stewart are comparable to Arrows – play honestly and you’ll have two or three difficult years while you wait for a title sponsor. Get the Red Bull deal to shore up funds for 1999 and 2000 (at minimum) and you’ll have a base to build from. Your 1999 car won’t be well designed, so getting a decent designer is a must to build your base in 2000.
Tyrrell (difficulty *****)
As with Minardi, you will have an awful and hideous 1998, doing all you can to survive (at another stage I will write my opinion on ‘how to’ survive with these two teams). Tyrrell have one immediate advantage – Mike Gasgoyne will design a decent car for 1999. While you won’t avoid two pay drivers in 1999, if you can get a partner Mugen deal for 1999, there is a good chance you can pick up Buzzin Hornets or Blondes for 2000. A title sponsor is the game changer – that gives you the funds needed to build the team infrastructure, and eventually hire quicker drivers.
Minardi (difficulty *****)
The Minardi playthrough is Tyrrell difficulty on steroids. Even if you design a 100% effective car for 1999 (highly unlikely) your two star designer will produce an absolute dud. Stop the future rot by signing Mike Gasgoyne, balance your budget with pay drivers and a partner engine deal, and focus on designing a 100% efficient 2000 car. Morale will start to pick up as the team stops haemorrhaging money, and a decent 2000 car will give you a reasonable chance of picking up Red Bull or Buzzin Hornets as a title sponsor.
What do you think folks? Would you rate any of these teams as easier/harder to play through?
McLaren (difficulty *)
Best car. Excellent drivers at reasonable salary. Fully loaded budget. Barring purposeful mistakes or the unforeseen (engine supplier pulling out) you could easily win every season in your playthrough.
Williams (difficulty **)
Starts with the impediment of a customer engine, but you have the strength in depth to still just sneak the title in your first season, while also building a pukka package for season two onwards. You won’t be as flush with cash as McLaren, and will need to develop your car more, but you also won’t lack the money you need to succeed.
Ferrari (difficulty **)
You can absolutely smash both championships in year one. That isn’t your problem. Your problem is that every time you win a race you pay your lead driver a cool £600k, and at the end of the season you will need to pay around £8 million in bonuses. It will be ridiculously easy to bankrupt yourself by assuming you have money to burn, and forgetting you need to have around £10m in the bank to pay your winners’ bonuses and build your 1999 cars.
Benetton (difficulty **)
A challenging first season – but it is theoretically possible to win one or both titles. You will be able to get the right ingredients in place for season two to mount a serious title challenge. Once those are in place, there is no reason why you cannot maintain your dominance.
Jordan (difficulty ***)
The good news is that Ian Phillips will earn you lots of big money deals for 1999. The bad news is that your 2 star designer is going to design an absolute dog of a car for 1999 and there's nothing you can do about it.
Sign two decent drivers for 1999 – you will be able to afford it. You probably won't win the title in 1999, but with a works engine and tyre deal you might just manage in 2000.
Sauber (difficulty ***)
Incredibly, you can win the title in 1999 using your three-star designer. The trick is to survive the 1998 campaign by selling enough of the team to eliminate your budget deficit, ensure you get a works deal with Peugeot, and sign Pedro Diniz alongside a competent but low cost lead driver like Alex Wurz.
Prost (difficulty ***)
There is no way 1998 will be anything other than awful given your starting car, but you’re also well set to make lots of sponsorship money. Sign a good lead driver such as Rubens Barrichello, weather 1999 as best you can, then use a good car and a works engine to challenge for the title in 2000. Prost are very comparable to Jordan in playthrough style.
Arrows (difficulty ****)
How difficult you want to make this playthrough depends on your honesty. If you re-run the Australian GP until Red Bull offer you a team sponsor deal, you can advance very quickly – John Barnard will design a stonking car for 1999. If you play honestly, you’re in for the longer haul as it will depend heavily on how soon you can get Red Bull or Buzzin Hornets free to sponsor you. The biggest advance of a title sponsor is that it frees you to choose a competent (relatively) low cost driver such as Wurz or Fisichella, who can make full use of John Barnard’s design.
Stewart (difficulty ****)
Stewart are comparable to Arrows – play honestly and you’ll have two or three difficult years while you wait for a title sponsor. Get the Red Bull deal to shore up funds for 1999 and 2000 (at minimum) and you’ll have a base to build from. Your 1999 car won’t be well designed, so getting a decent designer is a must to build your base in 2000.
Tyrrell (difficulty *****)
As with Minardi, you will have an awful and hideous 1998, doing all you can to survive (at another stage I will write my opinion on ‘how to’ survive with these two teams). Tyrrell have one immediate advantage – Mike Gasgoyne will design a decent car for 1999. While you won’t avoid two pay drivers in 1999, if you can get a partner Mugen deal for 1999, there is a good chance you can pick up Buzzin Hornets or Blondes for 2000. A title sponsor is the game changer – that gives you the funds needed to build the team infrastructure, and eventually hire quicker drivers.
Minardi (difficulty *****)
The Minardi playthrough is Tyrrell difficulty on steroids. Even if you design a 100% effective car for 1999 (highly unlikely) your two star designer will produce an absolute dud. Stop the future rot by signing Mike Gasgoyne, balance your budget with pay drivers and a partner engine deal, and focus on designing a 100% efficient 2000 car. Morale will start to pick up as the team stops haemorrhaging money, and a decent 2000 car will give you a reasonable chance of picking up Red Bull or Buzzin Hornets as a title sponsor.
What do you think folks? Would you rate any of these teams as easier/harder to play through?