Tips and Observations Mar 27, 2020 0:34:53 GMT 2
Post by gordonzolar on Mar 27, 2020 0:34:53 GMT 2
Inspired by this thread, how about collecting some tips and observations?
- horsepower and weight seem to be the only important factors for performance concerning engines. haven't figured out what the star-rating represents. giving every engine except one (Jordan's Peugeot for example) half a star at the beginning of the game does not seem to change a lot - Jordan are still a middling team, even with a 5 star engine
- EMS should not be higher than your driving aids (doesn't matter if active or not) otherwise you are sure to crash with electronic failure. (this is fixed in version 1.02b)
- hiring a good chief designer is vital for next years chassis.
- focus on driving skill in testing may improve the drivers quickness, while focusing on driving a whole race distance may improve his stamina.
- giving your driver a long term contract doesnt keep other teams from signing him after half the season when the contract is up. don't sign a driver for 32 races, sign him for 16 and then immediatly sign him for another 16 races after he is on your team. This way he will stay on your team for good.
- its not possible to see the driver abilities of unsigned drivers (or is it?)
- ai teams sometimes develop driver aids at the end of the year which subsequently are unbanned by FIA the next season. may be worth a look when stealing a technology
- do or die in qualifying is overpowered
- tyre pressure in wet conditions needs to be higher than in dry conditions
- first two laps after pit stops are very slow...
- ...which is why pitting later than your opponents is an advantage
- skipping the race action results in a simulation based upon last years constructors standings, not on the actual performances of the team this year.
feel free to add or correct