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Post by Stewart Grand Prix on Jun 23, 2020 19:46:50 GMT 2
Any players?
I keep getting an urge to play it now and again, but then after a few days playing, its pretty much forgotten again.
So much promise. The MODS do make it more interesting to play though. However, I don't like the relegation/promotion system that occurs. Finishing bottom in the top tier means you get relegated to Tier 2. Poor that.
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jops
Amateur
Posts: 47
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Post by jops on Jul 6, 2020 18:14:42 GMT 2
I always download the fire/ice mods which are great, the only problem is, the races are great etc. But the design of the car development is so arcadey\crap i lose interest after a season and dont play it for a few months.
A huge irritation for me was that it didn't store driver records anywhere! Couldn't view a drivers detailed history of each season, just podiums and wins, so dumb. I ended up creating an excel that stored teams records and driver records and it adds so much extra detail, love looking back at it. 7 years in one save, Ricciardo and Hamilton with 3 championships each
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Post by Stewart Grand Prix on Jul 6, 2020 21:42:04 GMT 2
Yer, the development thing is poor isn't it?
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jops
Amateur
Posts: 47
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Post by jops on Jul 7, 2020 17:07:40 GMT 2
Yeah, even when testing the stillborn F1CM/GPRM, their design method was the best i've ever come across. You would develop concepts of parts (so could design up to 5 front wings at once - really only possible with big budget teams as it cost a lot) and as they became more mature it would turn into a theoretical time gain which was nailed down with testing, some parts could look good right up until testing and fail.
So it was a battle between choosing how risky to be for big time gains and possibly having it fail and no updates for a while. Really felt like you were in a battle to outdevelop rivals.
Future car designs you took an overall risk (high/mid/low) with a particular focus and it would show you theoretical % improvements next year, the failing was we never got to a point where the second season ever worked.
What annoys me even more with MM is you only design one part??? how stupid is that, you can surely manufacture a part to the other design, and then next yera is just a random reset, but inevitably you will outdevelop everyone and win every race by a lap.
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Post by Stewart Grand Prix on Nov 9, 2020 13:58:44 GMT 2
I've been playing through a 1996 Mod. It's quite good fun, but this is one of the weirdest things I have ever seen....
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Post by Nuppiz on Nov 9, 2020 17:21:25 GMT 2
I've been playing through a 1996 Mod. It's quite good fun, but this is one of the weirdest things I have ever seen.... What is this, Crusader Kings II? Also, using a 1992 photo in a 1996 mod? Come on!
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Post by jayott on Aug 9, 2021 14:20:02 GMT 2
I lament that I never maintained the motivation to follow through on that 1998 mod idea I had. Would've definitely appealed to the GPM/GPW crowd here, but the weight of the work that would've required was a bit too much. I have done some good stuff for this game however, such as the comprehensive breakdown of how car speed is determined in vanilla;
And since Clarkey lamented the league pyramid I do have this minor workshop tweak you can use to disable it (and the garbage random grids rule too);
I'm not ruling out doing a proper workshop mod re-balance in the future. As you can see if you looked at the breakdown, engine is OP in this game even after the nerf in one of the final updates, so I'd try to scale that back a bit more and also fix some DesignData file inconsistencies. But if you want to go beyond the workshop, there's already a major overhaul mod out there that's still being worked on;
Well worth looking at if MM simply wasn't doing it for you otherwise. Races in the overhaul are more chaotic and unpredictable and they made it harder to out-develop the AI (with a difficulty slider able to govern just how hard you want that to be).
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Post by jayott on Dec 4, 2021 7:13:47 GMT 2
I lament that I couldn't get custom part components working with the workshop. The mod would look all well and good until you saved and reloaded, then the components would bug out because the game doesn't load the custom file properly. Something for me to consider in a future off-workshop version of a rebalance. For now this is what I managed on-workshop; steamcommunity.com/sharedfiles/filedetails/?id=2631497704
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