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Post by gozza on Feb 9, 2024 16:09:36 GMT 2
Have anyone tested handling values ? I mean TD of 4 stars and CD of 4 stars usually produce 70% chassis handling, 3 stars both usually about 56%... Know there is small bonus based on championsip position, but what values you get from lets say TD 3 stars and CD 5 stars, or vice versa ?
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Post by jose21crisis on Feb 12, 2024 22:55:09 GMT 2
OK, so if I understand things correctly, there's a formula for this. The formula is this. (DesignerSkill - 1) * 5 + (EngineerSkill - 1) * 15 + CarEfficiency0To20 - Random0To10 That formula applies to the player. Basically, if you have both CD and TD at level 4, you would have a minimum of 50% (15% CD + 45% TD - 10% RNG) and a maximum of 80% (15% CD + 45% TD + 20% Car Design Efficiency - 0% RNG). You can toy around with this formula to figure out how much you'd get for any combination of TD and CD. For the case you mentioned, 3* TD and 5* CD for example, you'd have a minimum of 40% and a maximum of 70%. Then there's the AI formula, which is a bit different: (DesignerSkill - 1) * 5 + (EngineerSkill - 1) * 15 + (31 - ChampionshipPosition1To11 - Random0To20) They don't have a car design efficiency, so that's replaced by the effect of championship position and some more RNG. For 4* CD and TD for example, they'd have a minimum of 60% and a maximum of 90%.
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Post by gozza on Feb 13, 2024 1:18:41 GMT 2
OK, so if I understand things correctly, there's a formula for this. The formula is this. (DesignerSkill - 1) * 5 + (EngineerSkill - 1) * 15 + CarEfficiency0To20 - Random0To10 That formula applies to the player. Basically, if you have both CD and TD at level 4, you would have a minimum of 50% (15% CD + 45% TD - 10% RNG) and a maximum of 80% (15% CD + 45% TD + 20% Car Design Efficiency - 0% RNG). You can toy around with this formula to figure out how much you'd get for any combination of TD and CD. For the case you mentioned, 3* TD and 5* CD for example, you'd have a minimum of 40% and a maximum of 70%. Then there's the AI formula, which is a bit different: (DesignerSkill - 1) * 5 + (EngineerSkill - 1) * 15 + (31 - ChampionshipPosition1To11 - Random0To20) They don't have a car design efficiency, so that's replaced by the effect of championship position and some more RNG. For 4* CD and TD for example, they'd have a minimum of 60% and a maximum of 90%. Thank you very much !
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Post by alben on Feb 20, 2024 19:09:08 GMT 2
OK, so if I understand things correctly, there's a formula for this. The formula is this. (DesignerSkill - 1) * 5 + (EngineerSkill - 1) * 15 + CarEfficiency0To20 - Random0To10 That formula applies to the player. Basically, if you have both CD and TD at level 4, you would have a minimum of 50% (15% CD + 45% TD - 10% RNG) and a maximum of 80% (15% CD + 45% TD + 20% Car Design Efficiency - 0% RNG). You can toy around with this formula to figure out how much you'd get for any combination of TD and CD. For the case you mentioned, 3* TD and 5* CD for example, you'd have a minimum of 40% and a maximum of 70%. Then there's the AI formula, which is a bit different: (DesignerSkill - 1) * 5 + (EngineerSkill - 1) * 15 + (31 - ChampionshipPosition1To11 - Random0To20) They don't have a car design efficiency, so that's replaced by the effect of championship position and some more RNG. For 4* CD and TD for example, they'd have a minimum of 60% and a maximum of 90%. Great, anyway we can modify these values or formulas? Thx.
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Post by veedub on Mar 17, 2024 12:37:38 GMT 2
alben Unfortunately the new car handling formula is hard coded into the GPW Edit program. How it works could be changed by a programmer but it is not easy, as it is all written in assembly code. Is there anything that you don't like about the new formula? While it is not perfect, it is a significant improvement on the formula that the game came out with. If I remember correctly, I think GPW Edit allows you to choose the basic formula or the advanced formula.
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Post by alben on Apr 3, 2024 16:58:40 GMT 2
alben Unfortunately the new car handling formula is hard coded into the GPW Edit program. How it works could be changed by a programmer but it is not easy, as it is all written in assembly code. Is there anything that you don't like about the new formula? While it is not perfect, it is a significant improvement on the formula that the game came out with. If I remember correctly, I think GPW Edit allows you to choose the basic formula or the advanced formula. Thx veedub. It's all good, i'm just being curious. I don't know where is the basic formula or the advanced formula, is that Chassis handling - Use original 1998 season values? also would you be willing to put up a tutorial on how to use the track editor, is it possible to add more tracks to the game? thank you.
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Post by veedub on Apr 13, 2024 11:39:41 GMT 2
No worries alben . I found some old documentation that should explain the old and new formulas used to calculate the car handling percentage. If I remember correctly, I believe the old and new formulas are available in GPW Edit v1.0 or v1.1. I then came along and introduced a patch... And then we introduced further improvements, as mentioned earlier in this thread. Regarding the track editor, there are a bunch of magic buttons to press to get things to work. It's not particularly easy to use but you can start changing the lines and speed of the cars etc. If I find the documentation I will let you know but I think I lost it when gpracegames went down.
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